Leaside Curling Club
Day Women Team Entry Rules
The number of flights and draws will be determined by the number of teams and available weeks of
curling. Teams will play a round robin format, each draw, within their flight. The results of draw 1 (two
flights; A & B) will determine the team ranking in A, B or C flight for draw 2. The results of both draw 1
and 2 will determine the team ranking for A, B, or C flight for draw 3. The third and final draw will be a
round robin playoff within each flight. The top three teams in each flight, based on their performance in
the third draw only, will receive prizes. The flight placement for the following season will be determined
based on the cumulative total points for each team from all three draws (the whole season).
2) TRAVELERS (formally Dominion) CHAMPIONSHIP
The team, with the most points accumulated from all three draws (grand aggregate winner), will
represent our section and play the winner of the Leaside Evening Women section. The winner of the
playoff game will be the club representative in the Traveler Competition.
In accordance with The Traveler rules, aggregate winners from both the Business Women’s and Day
Ladies sections must replace (a limit of one) ineligible players prior to the playoff game, which will
determine the Leaside women’s team representative. The replacement player must play lead. The
winning team of the Leaside playoff game will be the same team to enter the Travelers zone
Section winners, from both the Business Women and Day Ladies leagues, will have the option to
withdraw and allow the next ranking team (in their section) to play in the club championship playoff
game to determine representation.
To participate in the Travelers zone competition, the Women’s team representing Leaside must have
three original players from their regular club foursome, not including replacements. Teams, with less
than 3 original players, are required to withdraw thereby allowing the losing team of the Dominion
playoff game to represent Leaside Curling Club.
A binder will be left downstairs at the club for teams to record their win/loss game results. The points
awarded for a win, loss and a tie are as follows:
FLIGHT A Win = 20 Pts. Loss = 10 Pts. Tie = 15 Pts.
FLIGHT B Win = 18 Pts. Loss = 8 Pts. Tie = 13 Pts.
FLIGHT C Win = 16 Pts. Loss = 6 Pts. Tie = 11 Pts.
Tie games will not be broken. Points will be awarded for ties. We are also going to track rock colour,
so teams should indicate which set they played with in the binder.
4) TEAM RANKING IN THE EVENT OF A TIE
To avoid ties in team rankings at the end of each draw, all teams will be required to complete one
“Team Draw Off” exercise at the beginning of the season. Teams are required to complete their “draw
off” before the end of the first draw. Each team’s draw off score will be in effect for the whole season.
The purpose of this score is to rank teams tied for the same position in the league standings.
The exception to this rule: If two teams are tied in points for the grand aggregate award at the end of
the season, a tie – breaker game will be played to determine the winner.
A team may ask their opposition to reschedule a game. In this event, the team not requesting the
rescheduling must suggest a minimum of two dates, at a time convenient to them, to be played by the
draw deadline. If the team requesting the rescheduling cannot play at the times convenient for their
opposition, the game will be defaulted.
If a game is rescheduled, skips MUST reserve their own ice for the rescheduled game and also notify
the office that their sheet, normally in use for the regular game, is free. These games must be played
by the Sunday following the last Thursday of each draw and scores must be sent to the Draw Master
as soon as possible.
Defaulting teams will record a Loss; their opposition will receive points for a win.
7) GAME TIMES
MORNING: START: 9:50 am FINISH: Noon Sharp.
AFTERNOON: START: 12:55 pm FINISH: 3:10 pm
The bell rule, as outlined by the section, will be enforced. No new ends are to be started once the bell
rings. An end is considered to be started once the beginning lead releases her first rock.
Morning and rescheduled games are to be played as if the bell rings, the same format as the regular,
Thursday afternoon games.
If a team concedes prior to eight ends of play, the non-conceding team will be awarded the win. The
above rules apply to all games played at any time.
LATE GAME START
A team which is late by 10 minutes or more will lose the hammer and be penalized 1 end and 1 point. If
a team is 20 minutes late, they will be deemed to have defaulted.
Every team must start the season with a minimum of four players. If a player has to leave a team, she
is to be replaced as of the start of the next draw, if a curler is available. At the start of the season, if a
team consists of only three players they may start, however they will work in consultation with the draw
master to find the fourth player.
In the event a Skip leaves her team for any reason, the three remaining members may retain their
ranking in the Section standings. One new player may be brought into the team in any position
9) NEW TEAMS
Any skip entering a team, at the beginning of the season, with three new players must begin at the
In order to play a game, a team requires three players; two must be original team members. Teams
are expected to arrange spares from Thursday teams on a bye, Thursday Draw spare list, other Day
Women’s leagues or another Leaside league, in that order.
11) The games shall be governed by OCA rules except where Club and Section rules apply