Thursday Day Ladies Draw Off

Team Draw Off Instruction & Score Sheet

Every team must complete the team draw off. All four players must throw one draw shot to the button with sweeping allowed.

The order of players * is not important but the four shots must be consecutive. Each player’s rock is measured and removed before the next team member throws her rock. 

* In the case of a 3-man team, the first player to deliver a stone for her team must also throw the final stone.  In the case of a 5-man team, choose four players to throw.

The team draw off is to be completed on Leaside ice after regular games or during team practice sessions. Teams can decide when they complete the draw off based on their own time availability as long as their scores are submitted by December 11th, the last day of Draw 1.

Measurements (rounded to .5 of an inch) are taken from the centre of the tee/button to the inside edge of the stone on the striking band. Measuring tapes will be available to teams. Teams are responsible for their own measuring.

Stones that cover the button centre (& cannot be measured) will be assigned a distance of zero (0). Stones that do not reach or go past the rings will be counted as 6 feet 1 inch.

The four player’s measured total will represent the Team Draw Off score which will be used to determine team rankings if, as and when tie situations arise after each draw.

Team Draw Off Measurements & Score

Player                                                              Measurement  (feet/inches)

__________________________________                                   _____________


__________________________________                                   _____________


__________________________________                                   _____________


__________________________________                                   _____________

 

Team name:


_____________________________________

Thursday Day Women's Rules

Leaside Curling Club
Day Women Team Entry Rules
October 2014/2015

1) DRAWS
The number of flights and draws will be determined by the number of teams and available weeks of
curling. Teams will play a round robin format, each draw, within their flight. The results of draw 1 (two
flights; A & B) will determine the team ranking in A, B or C flight for draw 2. The results of both draw 1
and 2 will determine the team ranking for A, B, or C flight for draw 3. The third and final draw will be a
round robin playoff within each flight. The top three teams in each flight, based on their performance in
the third draw only, will receive prizes. The flight placement for the following season will be determined
based on the cumulative total points for each team from all three draws (the whole season).

2) TRAVELERS (formally Dominion) CHAMPIONSHIP
The team, with the most points accumulated from all three draws (grand aggregate winner), will
represent our section and play the winner of the Leaside Evening Women section. The winner of the
playoff game will be the club representative in the Traveler Competition.
In accordance with The Traveler rules, aggregate winners from both the Business Women’s and Day
Ladies sections must replace (a limit of one) ineligible players prior to the playoff game, which will
determine the Leaside women’s team representative. The replacement player must play lead. The
winning team of the Leaside playoff game will be the same team to enter the Travelers zone
competition.

Section winners, from both the Business Women and Day Ladies leagues, will have the option to
withdraw and allow the next ranking team (in their section) to play in the club championship playoff
game to determine representation.

To participate in the Travelers zone competition, the Women’s team representing Leaside must have
three original players from their regular club foursome, not including replacements. Teams, with less
than 3 original players, are required to withdraw thereby allowing the losing team of the Dominion
playoff game to represent Leaside Curling Club.

3) SCORING
A binder will be left downstairs at the club for teams to record their win/loss game results. The points
awarded for a win, loss and a tie are as follows:
FLIGHT A Win = 20 Pts. Loss = 10 Pts. Tie = 15 Pts.
FLIGHT B Win = 18 Pts. Loss = 8 Pts. Tie = 13 Pts.
FLIGHT C Win = 16 Pts. Loss = 6 Pts. Tie = 11 Pts.
Tie games will not be broken. Points will be awarded for ties. We are also going to track rock colour,
so teams should indicate which set they played with in the binder.

4) TEAM RANKING IN THE EVENT OF A TIE
To avoid ties in team rankings at the end of each draw, all teams will be required to complete one
“Team Draw Off” exercise at the beginning of the season. Teams are required to complete their “draw
off” before the end of the first draw. Each team’s draw off score will be in effect for the whole season.
The purpose of this score is to rank teams tied for the same position in the league standings.
The exception to this rule: If two teams are tied in points for the grand aggregate award at the end of
the season, a tie – breaker game will be played to determine the winner.

5) RESCHEDULING
A team may ask their opposition to reschedule a game. In this event, the team not requesting the
rescheduling must suggest a minimum of two dates, at a time convenient to them, to be played by the
draw deadline. If the team requesting the rescheduling cannot play at the times convenient for their
opposition, the game will be defaulted.
If a game is rescheduled, skips MUST reserve their own ice for the rescheduled game and also notify
the office that their sheet, normally in use for the regular game, is free. These games must be played
by the Sunday following the last Thursday of each draw and scores must be sent to the Draw Master
as soon as possible.

6) DEFAULT
Defaulting teams will record a Loss; their opposition will receive points for a win.

7) GAME TIMES
MORNING: START: 9:50 am FINISH: Noon Sharp.
AFTERNOON: START: 12:55 pm FINISH: 3:10 pm
The bell rule, as outlined by the section, will be enforced. No new ends are to be started once the bell
rings. An end is considered to be started once the beginning lead releases her first rock.
Morning and rescheduled games are to be played as if the bell rings, the same format as the regular,
Thursday afternoon games.

If a team concedes prior to eight ends of play, the non-conceding team will be awarded the win. The
above rules apply to all games played at any time.

LATE GAME START
A team which is late by 10 minutes or more will lose the hammer and be penalized 1 end and 1 point. If
a team is 20 minutes late, they will be deemed to have defaulted.

8) TEAMS
Every team must start the season with a minimum of four players. If a player has to leave a team, she
is to be replaced as of the start of the next draw, if a curler is available. At the start of the season, if a
team consists of only three players they may start, however they will work in consultation with the draw
master to find the fourth player.
In the event a Skip leaves her team for any reason, the three remaining members may retain their
ranking in the Section standings. One new player may be brought into the team in any position

9) NEW TEAMS
Any skip entering a team, at the beginning of the season, with three new players must begin at the
lowest flight.

10) SPARES
In order to play a game, a team requires three players; two must be original team members. Teams
are expected to arrange spares from Thursday teams on a bye, Thursday Draw spare list, other Day
Women’s leagues or another Leaside league, in that order.
11) The games shall be governed by OCA rules except where Club and Section rules apply

Volunteer of the Year

Criteria for LCC Volunteer of the Year Award:

(1) The nominee must be a member in good standing. Social members are eligible for the Volunteer of the Year Award; however, competitive members are not.
(2) The nominee must have performed an act of volunteerism during the season in which he/she is nominated. Such acts can include (but are not limited to) programming/event-related coordination or participation, facilities/operational support, voluntary consultant activities, or the like.
(3) The nominee's volunteer activities can either have been carried out all in the current season or be cumulative, spanning several seasons.

2019 - Patrick Kniss 
2018
 - Pat Lee 
2017
- Jim MacMillan

2016 - John Dickson
2015 - John Brook
2014 - Susan Holladay
2013 - Leigh Whitcomb
2012 - Paivi Liitela
2011 - Gail Ann Ferguson
2010 - Little Rock Instructors - Rick Buzzelli, Leigh Whitcomb, Neil Anderson, Judy MacLellan, Pat Reid, Steve Titkai, Nicole Titkai, Nicole Seto, Justin Chen,and Mike Butler, with honourable mention to long time volunteers Doug Crow, Gary Taugher and Dave Chan for whom the 09-10 season was the first one missed in a long time
2009 - Pat Reid
2008 - Doug Crow & Sharon Blemings
2007 - Jerry Michaels

Warm up Before Games

Overall Intent:
Leaside Curling Club would like to make as much practice and warm-up ice available to members as possible. This must be balanced with the time required to make and maintain good ice.
Curlers are expected to be aware of safety issues, use common sense and abide by the fair play and courtesy that sets curling above many sports.

Guiding Rules:
Ice may be used prior to league games within the following guidelines.
1) Ice use is only allowed prior to the first draw in a block, not between games.
For example, it is allowed prior to the first Mixed draw on Sunday (12:30pm) draw but not between the 12:30pm and 2:45pm Sunday draws. This applies in a similar manner to the weekday evening schedules.
Rationale:
a) There is only enough time between draws for the icemakers to prepare the ice. This applies even if the game in the first draw ends early.
b) While this seems to give preference to the early draw, over the course of a season equity is achieved since each team plays approximately the same number of early draws and late draws.

2) Ice can only be used after the icemakers are finished with a given sheet and the scoreboard numbers are taken down.
Curlers must be aware of and allow free access and passage to the icemakers as they prepare adjacent sheets. 

3) No one person or team can monopolize the use of a sheet.
If both teams want to warm up, that must be allowed. 

4) Pre-game ice use is to be considered warm-up, not intense practice.
Curlers are restricted the number of rocks thrown to two per team member. This means two rocks could be thrown away from the glass and then thrown back toward the glass. If a curler is interested in extensive practice they may book a sheet during one of the scheduled practice times.

5) All ice use must end 5 minutes prior to the start time of the draw to allow the teams to gather, shake hands and start the game at or before the draw time.

6) Curlers may only use the sheet on which they will be playing their game.

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